Slaminals are the main reason why some of the people I know outside of DA who are into your works Kyle. I say you should keep them. If you dont have them, your gonna lose a lot of interest for this then. I'm not saying this in the rude way. I like the Slaminals myself, but if your going to make a plan B for weapons Kyle. I suggest you put some thought into it.
1-UPMattFeatured By OwnerSep 6, 2012Hobbyist Digital Artist
The slaminals definitely give a lot of interest to Go-Rama with the many varied living weapons he'll be using. If he didn't have any of them I still think it could work if he still has cool weapons and if he's a well-thought of character to begin with. But I'm very glad you came up with the Slaminals. They're so awesome.
The way I see it, one could work and so could the other within their own stories. You are a very capable story teller as well as an artist so you can definetely find a way to incoporate both.
The way I see it, the slaminals remind me particularly of the pixls in Super Paper Mario each of which has their own backstory, and they aid mario in several unique ways (one can be used as a bomb, one can turn you even more paper thin etc). I think the Slaminals should have their own story and maybe their should be something that connects all of them in a way (though I'm sure you've probably thought of that aspect already). The slaminals you've come up with so far are very imaginative and you can very easily come up with tons of ideas for em.
That being said, Go-Rama is a very likable character in his own even without the Slaminals. I'd say in the end, trust your gut feeling with this but in my opinion, I feel both can work well together.
I saw some characters in your gallery but I still have no idea what it is. I saw then at random at your journals, but you know, I watched you because I liked your style, I'm new here can't you tell? And even if it is something trendy, I doubt it's trendy down here at the taco-lands, sooo yeah. I'm just gonna go, maybe later I'll feel more motivated to do a complete search.
Slaminals, full stop. They're the reason I like the concept of Go-Rama so much. Not only do I really like "multi-powered" (for lack of a better term) heros, but the fact that they all have different personalities adds a wonderful sense of humor and story potential. On the other hand, if you're pitching this a show, simplifying it may make it easier to produce (fewer characters to keep track of, less voice actors (unless you get Frank Welker to do them all, but what are the chances of that?)). I voted to keep them, but it all depends on whether or not the simpler power is as interesting.
actually, maybe you could have the slaminals, but maybe the slaminals could be characters within themselves... and, like, have a backstory of their own and stuff ^^ (if that makes any sense to you) OR BETTER YET certain people with certain powers can turn into slaminals for Go to use ^u^
can you explain your notion of the slaminals to me please? are they like pokemon, or yu-gi-oh? or is there a different view?
where do they come from? are they man-made, or do they just exist? is there a sort of magic secret to it? if it is magic, i suggest you make Go's father or mother the person who makes the slaminals to protect Go (like, his parents could have been overprotective and made the slaminals blah blah blah)
another thing: are there other people in the world who have different slaminals?
sorry for asking so many questions i am really getting into this whole story thing
Two things I'm considering: 1- Limiting Go to 3 hand-held Slaminals (the Diamond Jim sword, PunchyPunch the boxing glove, and some variation on the Broo-Yah staff) accessed via Wonkerz without the wrist module. 2- Changing the wrist module to a three-buttoned device that enables Go the power of a 3 elements (kinda Mega Man style). Perhaps fire, ice, and electric.
I don't know about the elemental aspect, I feel like the appeal of Go-Rama would lie in the personalities of the powers. Replacing this with non-descript elementals would take away from that aspect. I think it all depends on your priorities in character development. The current concept requires great emphasis on the Slaminals, which would take away screentime for more conventional side characters. Personally, I prefer developing the personalities of the slaminals more, it's a more unique approach.
From what I understand, the Slaminals are sentient beings (humans?) who can transform into weapons for Go-Rama, all with their own personality and powers. Now that's actually what I find interesting with this character. It gives the whole concept a sort of uniqueness, and it also gives you a more open spectrum for ideas. For example, it would be pretty boring if Go-Rama would just club baddies with the same weapon over and over again, right?
I think the Slaminals are the weakest part, personally. I don't quite understand how they work at a glance. Rhough I think you can make it work, it seems more complicated than it needs to be. I love Go-Rama for the colorful designs and sense of excitement and energy it has. How do the Slaminals work exactly?
Hmm. While I do vote for you to keep the slaminals, I don't think it would hurt if the concept was streamlined. If that makes any sense. One such example would be to get rid of his different modes. Having both the slaminals and the modes is a bit much, one or the other would be best.